More recently, he also appeared in Age of Empires: Mythologies, a DS game related to the franscise, which has a gameplay that resembles advance wars. He was able to shoot lighting bolts out of his ank-scepter, that damaged up to 4 enemies, but also retained the primary abilities of any Pharaoh the ability to empower a building, thus making it train units or research upgrades considerably faster. He was a demigod unit that could only be produced by casting a specific god power on your Pharaoh, as a player of the Ancient Egyptians. His falcon features represent the god Horus, who was one of the oldest and most significant figures of the ancient egyptian pantheon. One of those would have to be Son of Osiris. The players, besides using soldiers, ere also able to deploy powerful mythological creatures or cast 'spells' (God Powers) granted to them by the gods.Īnd thus, there are some units that are more memorable than others, due to appearance or strategic value. In Age of Mythology, the player is capable of choosing between the Ancient Greeks, the Ancient Egyptians or the Norse, while the expansion one year later added 1 additonal culture, the Atlanteans. Personally there are a couple of such games that I enjoy while my favourite would have to be Age of Mythology, developed by Ensemble Studios (now dismissed) and closely linked to the Age of Empires games.
I don't know whether you are a Real Time Strategy fan or not.